Posts in CGI
CGI Project Checklist

When it comes to CGI Projects, a fair amount of our work is for clients who have never tried it before.  They usually have a whole host of questions, which is completely understandable with a relatively new technology.  We do our best to provide as much information as possible on our website and our blog - which hopefully answers most of your questions before you even have to pick up the phone.

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SIGGRAPH 2015

If you read our blog last year, you know that Derrick Nau (CGI Specialist here at TRG) is heavily involved with SIGGRAPH (Special Interest Group for GRAPHics and interactivity).  This year Derrick was the Posters Chair (Something we went into great detail about in last years blog) for SIGGRAPH which took place August 9th - 13th in Los Angeles, CA. As soon as he returned from his week hanging out with the "who's who" of CG and VFX I was able to sit down with him and have a little chat about what he saw, what he learned, and most importantly what Pixar was up to (everyone loves Pixar).

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Project Management | Producing

Here it is! Round 4 of How'd You Get Here? This time we talk to the wonderful folks who manage your projects through our studio.  They make sure we get it all done on time, under budget (fingers crossed) and delivered to you. They actually do a whole lot more than just that - but you can read about everything they can provide for you here.

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We Created a CG Room of Our CG Room!

TRG Reality’s CG department has done it again. In one of our most recent and super fun projects, Mike has created a 1:1 rendering of our own CG office. You may recall our blog on Oculus and the latest trend of using the game-centered technology to manipulate and enter into any CG world. The main idea of our project was to offer a tour of the CG office space via Oculus for that true 3D CGI experience; however, we have created a version that doesn’t need the Oculus Headset - so you can take a look at what we’ve done on your computer monitor.  Everything in the rendered room has been scaled to the exact size it needs to be in order to ensure the viewer feels as though they are walking around the real TRG office. 

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Virtual Reality Part II: Augmented vs. Full-Immersion

A couple of weeks ago, we talked about virtual reality via mediums such as Oculus and Morpheus. In that blog, we focused on how this not-so-new immersion technology was making a huge comeback, impacting several industries in the near future, such as home improvement, gaming, and medicine. But what you may not be aware of is that there is a different kind of “reality” out there – augmented reality – and just like it’s full-immersion cousin, the artistry behind this technology is right up TRG’s alley. 

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CGICraig CardilinoVR, Rant, Misc
Virtual Reality: It's Not Just For Gaming

When you hear the term “virtual reality,” the first thing that most likely pops into your head is a 90s flashback to clunky looking headgear and terrible graphics. But in 2015, virtual reality has come a very long way, peaking the curiosity and interest of several different companies, including those outside of the gaming and electronics world. So what has this to do with photography? Everything. TRG Reality has been listening to the chatter and watching the development of VR hardware and the burgeoning VR industry, such as Oculus and Morpheus, for some time now, and we know that it’s a short matter of time before we are using this technology in the studio. How, do you ask? We’re so glad you did.

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CGICraig CardilinoOculus, VR, Rant
The Steps (And Missteps) of Project Management

With every project we manage at TRG Reality, there are a series of steps we make sure to follow. Our project managers will walk you through these steps to guarantee the flawless results on which we pride ourselves. Having said that, no project is without its hurdles, but we will partner with you to overcome those hurdles and produce the results you’ve come to expect from our expert service. Below are the five stages of a typical project and all that we do to ensure we are exceeding your expectations and needs.  

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Gizmodo and the Future of CGI: Did They Get it Right?

At the end of August, the popular technology blog Gizmodo posted an article titled “Why IKEA’s Mostly Computer Generated Catalog Will Soon Be the Norm,” which you can check out here. In summation, the piece cites the Swedish furniture and home décor giant as making the transition to a mostly (and soon to be all) CGI product catalog. The blog highlights the cost effectiveness and relative ease of modifying on a computer, as well as underlining how CG techniques have come a long way. Quite often people can’t even tell the difference between what is real and what is rendered, which is exactly what companies like IKEA are aiming for. Needless to say, this article caught our attention – we even posted it to our Facebook page. After reading the piece, we naturally had our own reactions regarding this growing trend.

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CGICraig CardilinoRant, Clients